![]() * SilenceIsGolden: Not a single word is spoken throughout the game, with even the text rendered in asemic glyphs. * SecretTestOfCharacter: The ending can be interpreted as ] * SceneryPorn: The art style is strikingly naturalistic and lavishly detailed, leading to some gorgeous setpieces such as the boy's journey for the yellow fruit and ] the town suffers later in his life]]. %%This is of course assuming that Gorogoa is not the name of the dragon. * NamelessNarrative: Fitting in with SilenceIsGolden below, neither of the key characters are named nor is the boy's town. * MindScrew: Amidst the game bouncing between the timeline freely, the highly allegorical nature of the dragon, and the complex gameplay, analyzing the story is no easy task. ![]() * MentalTimeTravel: One possible interpretation of how the protagonist is able to travel throughout different times of his life to obtain the fruits is that ]. * MacGuffin: The five fruits are what the boy seeks to offer to the dragon so that he may behold its glory. * OurDragonsAreDifferent: The game's centerpiece is an Eastern-style dragon brightly colored in various hues and bearing scales reminiscent of exotic fish and corals. Place the stained glass circle over the wagon wheel, and the fixture will move the stained glass.''Gorogoa'' is an indie sliding-tile puzzle game developed and illustrated by Jason Roberts and published by Creator/AnnapurnaInteractive on Decemfor UsefulNotes/: ] Then click the down button to reveal a boy pushing a wagon and placing candles on a stack of stones. This time, you need to go back to the middle-aged man's tools and zoom into the candle as you did with the bell. Moving the stained glass wheel works similarly to the golden wheel puzzle. However, you have to position the staircase upside-down to work correctly. The illustration with the staircase is on the left side of the stained glass circle. If you zoom out from the broken wall passageway, you will discover an assortment of stained glass illustrations similar to those on the golden wheel. Fortunately, the staircase is not far from reach. The puzzle leading to the fourth photo requires you to create another staircase leading to the left, from the boy to the adjacent portrait. The fourth photo in Chapter Four of Gorogoa. Luckily, you can use the middle-aged man's bell for this task. First, however, you need to move the picture to align with the passageway in the third photograph. See the upside-down picture of the man holding the bell? The hidden passageway lies there. After that, zoom out again, and you'll see four different illustrations arranged in a circle. First, you have to zoom out of the staircase panel to reveal a new picture of a man holding beads. This route may seem odd at first, but not to worry, there is a hidden passage that will get you there. The only way to the following photograph is down. These will all become rather important as we continue through the chapter. ![]() Second, the middle-aged man will uncover three essential tools: a watering can, a bell, and a candle. ![]() First, the staircase panel will transition to nighttime. A lot of animations will happen after you remove this layer. Now that you've made it up the stairs, you can remove the stair panel and follow the boy to the next photo. The third photo in Chapter Four of Gorogoa. And just like that, we have stairs! All that's left to do is overlap them with the boy's panel so he can climb them to the next photo. Next, zoom in further towards the mountain and further towards the staircase. Then, you will see an emblem of a person holding beads. For example, move the map panel to the lower-right corner. Remove the middle-aged man layer to gain access to the whole map.ĭifferent parts of the map will expose themselves depending on the panel's placement. The middle-aged man's thought bubble will then reveal a map. Remove a layer from this panel to see a new scene with a middle-aged man imagining the same thing. Clicking the left button and zooming out back into the young man's room will reveal him dreaming of the young boy falling. There are a few discoveries you need to make. Now that we established our goal let's examine the other panel. Your goal is to create a set of stairs to get the boy through the doorway in the adjacent photo. He will look at the second photo and imagine a set of stairs. The second photo in Chapter Four of Gorogoa.Īfter clicking on the boy in the first photograph, your first hint to get to the second photo will present itself to you.
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